Atari Archives: Volume 8 Bonus Round!

The Atari 50 collection is back now with 12 new games. Best of all though these games are entirely FREE! In a market where games are increasingly nickeling and diming the player this is a big deal. It takes a lot of guts to release new content and not charge anything for it. Releasing these games for free says a lot about Atari and Digital Eclipse’s commitment and understanding of their player base! I applaud both of them, and look forward to any additional content added!

Adventure II (2600 Homebrew): Adventure II as the name implies is very similar to the original Adventure. It still has you bringing keys to gates while being hunted by deadly dragons that look like mutant ducks, only this time it is even tougher. Adventure II is a labor of love that is clearly designed for players experienced with the original who want more challenging scenarios. I recommend newcomers start with the first Adventure game as this sequel is a challenging add on to the first game for veterans, rather than a new experience.

Aquaventure (2600 prototype): It surprises me that Aquaventure was never officially released. Not only was this prototype pretty much completed, but it also plays great. In Aquaventure you control a diver (who is depicted in the game’s art as a woman) seeking treasure deep beneath the sea. This game has you dive down and then return to the surface with treasure while also trying to avoid deadly sea life, jagged coral lined walls, and running out of air.

Aquaventure combines simple arcade style game play with the joy of exploration. It is very much a risk/reward type of game. While you are always racing an increasingly tight time limit (represented by an air meter) to get through a variety of obstacles, it is also important to be careful when exploring to avoid being hurt and to only use your spear gun sparingly. Aquaventure is not only creative and great to look at, but also a lot of fun and one of the best games added to collection.

Bowling (2600): At first glance it would be easy to dismiss Bowling as another terrible sports title for the 2600. This impression isn’t helped by the game’s graphics which are about as plain as they come (though shockingly they were originally praised by players), and its simple style of gameplay. Despite this Bowling is actually a really fun game. It has tight and fun gameplay and physics that holds up far better than most other sports games on the system. It is especially fun to play this game against a friend like a real game of bowling. Bowling is a perfect video game example of the adage, “Don’t judge a book (or game) by its cover.”

Circus Atari (2600): One of the games I was most excited to see added to this collection was Circus Atari. Circus Atari is a fun game with a premise similar to Breakout where you are hitting objects on the top of the screen. Instead of launching a ball with a paddle though, you are instead using a moving see-saw to launch a person at balloons. These changes result in a more challenging, fast paced, and exciting game. Also, like Breakout this game was designed specifically for a paddle controller, but is well adapted to more modern hardware. While I do still prefer playing Circus Atari with original hardware, it is an important and great addition to this collection.

Double Dunk (2600): Double Dunk is a game I have mixed feelings about. The first thing you will notice about it is that it looks great for a 2600 game, even for a late era game. Despite now looking ancient and lacking player animation, Double Dunk shows just how powerful the VCS could be, and even includes a title screen, a ball warping effect, and music (a rarity for the system). The gameplay is so much better and more advanced than many earlier Basketball games, and it works remarkably well despite pushing the console’s limits.

 Despite being much much better than Real Sports Basketball, and having fun and frantic gameplay, being on the 2600 does still give this game some major limitations. Because it is so fast paced and complex it can be hard sometimes to keep up with the gameplay, especially with the game’s flat perspective and stiff designs. I had a hard time when I started figuring out how the game played and finding any fun in it, though I did eventually figure it out and then had a better experience. Despite its limitations I still really enjoyed Double Dunk. While it isn’t going to replace games like NBA Jam, it is absolutely worth a play especially if you enjoy basketball games.

Maze Craze (2600): Maze Craze is a simple, but fun game… if you have someone else to play with. Sadly, I do not. What I can say about this game of tag though is that uses very simple graphics and has tons upon tons of gameplay options. I’d recommend trying this with a friend, but by itself it is basically unplayable.

Miniature Golf (2600): While most of the new sports games added have been vast improvements on the previous line up, this is not the case with Miniature golf. Even for the VCS this game looks ugly, consisting primarily of colored squares. While this could be forgiven if the game play was any fun, it isn’t. At best miniature golf feels more like playing a single ball (or in this case square) billiards game on some foreign planet. That is if you don’t shut it off or fall asleep. Avoid this game!

MotoRodeo (2600): MotoRodeo feels more like a tech demo then a game. To be fair it is one impressive tech demo which pushes the systems visually, has good representational engine sounds, and well-designed one player AI. My biggest issue with it is how repetitive it feels. Each race is relatively short and typically emphasizes a specific element. While it is fun in short bursts and impressive for the system, I often found myself not wanting to spend too long with MotoRodeo. These bursts were very fun and the way I would recommend playing this game. It isn’t an experience though that I would recommend spending long amounts of time with.

Return to Haunted House (2600 Homebrew): Like Adventure II, Return to Haunted House is a challenging sequel. Where it differs, however, is in its design. Return to the Haunted House feels more like another sequel to Adventure with a Haunted House theme, then a Haunted House sequel. Sadly, I don’t think it does either game justice. Return to Haunted House is all about finding and using (vaguely shaped) items to find a skull. The problem is knowing what to do and how to do it is difficult, especially when dealing with the game’s aggressive ghosts who are constantly chasing you. While it isn’t a bad game, it fails to live up to the premise of Haunted House or Adventure, and instead makes me wish I was playing one of those games.

Save Mary (2600 Prototype): Save Mary is a weird but fun puzzle game. In it you play a crane at a gorge. Your goal is to save a woman (Mary) at the bottom of the hole by using pattern blocks to build her a way up to safety as water slowly begins to pour in. Save Mary balances thinking about how to build structures with the physical timing of placing blocks so that they don’t crush Mary, while also making sure they don’t fall into the water. It is an interesting premise for a game that manages to work well with the hardware. Despite its creativity though, how much you will actually enjoy Save Mary depends largely on your enjoyment of puzzle games. If you like them (as I do) then I recommend playing this game, those who don’t though aren’t going to be swayed despite the creativity involved.

Super Football (2600): It is really hard for me to review a game like Super Football. It clearly is a major improvement on game’s like Real Sports Football, but still isn’t a game I enjoy spending a lot of time with. Graphically Super Football looks great. I especially love the use of an isometric camera angle which allows for neat strolling effects (a rarity for 2600 games). Its gameplay is fast paced and works well. One of my biggest issues with the game though is with the lack of quality of life features it has. Its really challenging to pass the ball, and also features a list filled with various plays that I didn’t understand at all. The result was that while not running or kicking off I was often stumped as to what I should be doing. Football fans will probably enjoy this game far more than I did, but I didn’t really get much enjoyment out of it. That being said I feel like the wrong person to be judging this game, and that sports fans should give it a chance.

Warbirds (Lynx): I can see why some people love Warbirds and why some can’t stand it. I do have to say that putting a flight combat simulator on a handheld console and making it actually work at all is quite impressive. Warbirds in many ways looks and plays like an older computer game. In it you fly a WWI style plane, and do dogfighting missions. While the graphics in this game might look very plain by today’s standards, they were incredible for the time, especially on the Lynx. This comes though at the cost of a sense of speed or control.

Despite being about dog fighting, Warbirds is often neither fast nor intuitive. Even in “arcade,” mode the game doesn’t feature an aiming radicle and moves fairly slowly. Finding and shooting at enemies is always a major challenge that takes serious commitment and practice to get anywhere with. How much you enjoy Warbirds is largely based on how much you enjoy old flying simulations and computer type games. Personally, I’m very much on the fence about how I feel about Warbirds as a game; I do think though that it makes an excellent tech demo for what the Lynx as a console could do. Even if you aren’t a fan of games similar to Warbird it is at least worth trying this game out if only for the graphical quality.

THE HOUSE AWARDS PART 2: MOVIES AND VIDEO GAMES

Best Video game

Haunted House: It probably comes as no surprise to everyone at this point that I love the Atari 2600. A sadly overlooked console, the 2600 might currently be the best retro console to collect for. Getting games and hardware for this machine is dirt cheap, and the 2600 offers a plethora of great titles to choose from and enjoy. Of all the games I’ve played for it, the game that stands out the most for me this year is Haunted House.

Haunted House combines the pick up and play elements of many games on the system with creative gameplay emphasising exploration. Its premise of exploring a haunted house, searching for a Urn, and then finding an exit may not sound like much especially on such a low powered system, but it is a game that is far greater than the sum of its parts. One thing that stands out about this game is the sense of mystery it provides. The fact that you are exploring a house while in the dark with enemies and locked doors makes for a spooky game, without resorting to the modern cliches of violence and trying to outright terrify the player. Haunted House also offers incredible replay value taking full advantage of the VCS’s many console switches and allowing for a randomised experience that is different each time long before roguelikes became popular. These factors make Haunted House a joy to play for all ages that has me coming back again and again for more fun.

Runners up:

Gradius: Gradius is bone crushingly hard for me. While many seasoned Shmup fans might find Graduis mild in comparison to the more modern bullet hells, I didn’t grow up playing Shmups and have spatial disorder making them a struggle for me. So why do I keep coming back for more pain? Despite the difficulty I have with it I also love this game. It is not only a great introduction to the Shmup genre, but also a staple of it for a reason. 

Gradius is a tough, but fair game. It is difficult enough to feel thrilling while also not being too overwhelming for a beginner like me to learn from. While I haven’t gotten far I continue to practise and improve, and just as importantly never get bored or frustrated thanks to great game design. I love that there are all sorts of obstacles to contend with, including the famous Easter Island statues that spit out death at you. The gameplay is also great because it rewards learning to dodge thru barrages, and managing the screen so that the enemies don’t overwhelm you. The game’s classic and memorable tunes are also noteworthy, help drive the experience, and bring intensity that makes me want to keep trying again despite repeatedly dying. 

Graduis has solid gameplay, memorable music, and a fair amount of difficulty that keeps me coming back even though I constantly lose. While I still have a long way to go I really look forward to playing the rest of the series, and learning more about Shmups from this classic game. 

Pong: You might think that the first major arcade game hit would no longer be appealing. Especially in this age of blockbuster video games and computers with massive processing power you might think Pong feels primitive and lacking. You would be wrong though. Pong remains one of the most entertaining games I have played. Similar to games like Tetris, Pong is a game that takes many forms and variations, but remains a solid experience thanks to its two player competitive action.

Despite basically being a game of virtual table tennis, Pong consoles take so many different forms and have a ton of fun variations. One thing that is extremely fascinating about Pong is how many consoles and console designs there were for it. Pong consoles of all shapes and sizes popped up during the first wave of commercial video game systems with a wide variety of controllers and minor graphical differences to them. My girlfriend has got me into collecting these often gorgeous and fascinating antiques which are often surprisingly cheap despite their ages and interesting designs.

When it comes down to it though, what is most important about Pong is the gameplay. While it is simple enough that almost anyone can learn and play it, what makes Pong even more exciting is that it is designed to be played with others! Playing Pong is a game of virtual ping-pong that comes down to purely skill and fun, while being far more accessible then actual table tennis. I’ve spent countless hours this year battling my girlfriend, making it one of the few primarily multiplayer games that I have played a lot of. I’m sure that next won’t be much different, and I look forward to testing out my two new pong consoles with her and marvelling at how fun and built to last they are.

Great games such as Warlords and Arkanoid/Breakout all owe their existence to this game, but Pong stands on its own as a great experience to share with others and explore.

Mega Man 2: This year saw me beating every Mega Man game from the original series. While there were some other great stand outs I still have to give the nod to Mega Man 2. Mega Man 2 is an incredible game that highlights the best the series has to offer. While fairly easy in comparison to other games in the series it is a blast to play, and isn’t a cakewalk. Mega Man 2 features a lot of creativity, tough but fair gameplay, and includes some of the best robot masters and stage designs of the series. Whether it is blasting through the forests of Woodman, weaving through the fast moving lasers of Quickman’s stage, braving disappearing platforms over lava, or battling a robotic dragon while jumping platform to platform Mega Man 2 is sure to provide a creative and thrilling experience.

One element that absolutely has to be mentioned about this game is its soundtrack. Mega Man 2 has some of the best music in any game. Even among the other bangers of the Mega Man series the music offered in two feels special. Every track just feels, “right,” and is perfect for the stage it is designed for and the situations it represents. While not a perfect game Mega Man 2 does avoid many of the pitfalls that some other games in the series have (such as being overly difficult), and is my favourite Mega Man game.

Movies of the year

Island of Lost Souls: The Island of Lost Souls is one of the most criminally overlooked horror films of all time. An adaptation of the famous novel the Island of Dr. Moreau, Island of Lost Souls does an outstanding job adapting the story into a film and also adding additional lurid elements. The film stars Edward Parker, a man who ends up trapped on an island where the mysterious Dr. Moreau and his assistant are doing cruel experiments. Morceau hopes to eventually turn animals into humans through gruesome surgeries, and by giving them a strict moral code. While at first reluctant to share his work and wanting Parker off his Island, Moreau eventually takes an interest in seeing Parker get together with Lota, a panther-woman who he considers his greatest experiment.

While many in the cast are lesser known, everyone in the film is great. Particularly great though is Charles Lauton as Dr. Moreau. Lauton’s Moreau is an obsessive and sinister man who is only concerned with his studies. Despite his cruelty Morceau considers himself an advancer of science. He comports himself with a creepy sense of sophistication, despite totally lacking a sense of caring or morality.

Although this is a post-Haye’s code film Island of Lost Souls surprisingly doesn’t skimp on the sexual content and violence. Island of Lost Souls is a film that in many ways is far more extreme for its time then most other films, even those before censorship. If anything the film increases to what would have been considered objectionable content. It adds in subplot about Moreau attempting to test human animal sexual relations, and a lurid ending scene dripping with gruesome implied violence. I’m glad I got a chance to see this excellent overlooked film with my father, who has appreciated (and put up with) many movies with me!

The Old Dark House: Another criminally underrated film is The Old Dark House. While James Whale’s other universal films such as Bride of Frankenstein and The Invisible man are lauded for their combination of horror and comedy, for some reason The Old Dark House is far less well known despite having similar themes. This movie is as strange as it is great, highlighting many of Whale’s trademarks including relatable characters, effective horror camp, and many unusual and creative concepts.

The Old Dark House stars a couple and their cynical world weary friend who are forced by a storm to take refuge in a strange old mansion with even stranger inhabitants. They are soon joined by another two guests, and forced to deal with the increasing danger and madness of the house’s bizarre occupants. With nowhere to go they have to make it through the rainy night together and survive.

James Whale’s direction transforms this haunted house narrative into a bizarrely comedic one. Though it has the expected horror elements, I think The Old Dark House could best be described as a parody of a haunted house film. Odd lines like, “Have potato,” “They were all godless here. They used to bring their women here – brazen, lolling creatures in silks and satins. They filled the house with laughter and sin, laughter and sin. And if I ever went down among them, my own father and brothers – they would tell me to go away and pray, and I prayed – and left them with their lustful red and white women,” and “No beds! They can’t have beds!” are iconically strange and memorable.

Among the actors Ernest Thesiger and Eva Moore do an incredible job as the comically eccentric and constantly quarrelling brother and sister of the house, while Charles Laughton and Lilian Bond also do a great job of portraying surprisingly complex and sympathetic characters. Ironically one of the lesser actors (though still excellent) is Boris Karloff who is stuck with the role of a mute drunk brute of a butler. Special mention should also go out to Brember Wills whose portrayal of Saul is effectively unhinged and unpredictable.

The Old Dark House ranks among the best of Whale’s pictures, and is a delightfully eccentric treat for anyone who enjoys his other pictures and his off kilter style.

Death on the Nile (David Suchet): My favourite adaptations of Agatha Christie’s Hercule Poirot novels would have to be the ones that star David Suchet as Poirot. Not only do these interpretations stick closest to the stately feel and methodical pace of the original stories, but Suchet does an excellent job giving dimension to Poirot’s character. Of all the adaptations of Poirot with Suchet I have seen thus far I think Death on the Nile may be my favourite.

Not only is Death on the Nile my favourite of the Poirot novels, but I also feel that the ITV version does an excellent job of capturing the story on a low budget. This adaptation of the story avoids the excesses of the Branagh version, while still embodying the liveliness and large scale setting of the novel. It is really impressive to me not only how much filming actually took place on a real steam ship in Egypt, but how the adaptation streamlines the novel while using the visual language of cinematography to enhance it. This film is clearly concerned less with the portraying of bombastic spectacle, and more with making sure that it adapts the story as well as it can within a short amount of time. As a result it opts for a mostly non-celebrity cast, instead using a number of great British character actors to cover many of its major roles. Suchet is also especially great as Poirot in this movie, and gives Poirot a sadness and depth that is especially tangible.

This adaptation has been my favourite so far of a Hercule Poirot story. While nothing can beat reading the novel, this movie does come remarkably close.

The Body Snatcher: Many horror movies of 1940’s were designed as works stressing commercial appeal, rather than creating complex and creative filmmaking. As a result many of the films of the 40’s (especially those from Universal) often either failed to tread new ground, and/or lacked the class, budget, and gravitas of earlier efforts. A major exception to this rule though were the films produced by Val Lewton. Unlike Universal’s films of the time that valued monsters and spectacle, Lewtons films were more classy affairs based in psychology and the playing off the viewer’s imagination. These elements are all strongly highlighted within The Body Snatcher.

This movie is based upon a story written by Robert Louis Stevenson about 19th century anatomists and resurrectionists who dug up corpses and provided them to doctors for study. Because of its unusual subject matter The Body Snatcher is unlike many other films of the era. The movie centres around Dr. Wolfe MacFarlane, an anatomist running a school in Edinburgh who is repeatedly tormented by the resurrectionist and cab driver John Grey. Grey enjoys black-mailing the doctor and having him at his beck and call, but also provides him with corpses to study and helps protect the doctor’s secrets. Caught in between the two are a young mother and her disabled child who want MacFarlane’s help, Meg Cameron the doctor’s house keeper with a secret, and MacFarlane’s new star pupil the conflicted Donald Fettes.

To get the bad out of the way first; this film wastes Bella Lugosi. Instead of getting top billing or a major part, Lugosi is forced to play a hapless janitor. It is a small and thankless role that doesn’t take advantage of the actor’s immense talents and screen presence. All the other actors in the film are excellent, but it is Henry Daniell and Boris Karloff that steal the show. Daniell does an excellent job showing the complexity of the doctor he plays who struggles between his desire to learn and train others to help people, and his dubious connection with Grey, personal ego and shame, and his poor bedside manner. Karloff’s Grey is probably the best part of the film. His sneering face often belies his nasty, oppressive, and opportunistic nature. He delights in tormenting and insulting MacFarlane, and repeatedly upping the ante of his cruelty.

The Body Snatcher is the first film involving Lewton that I have seen, and illustrates his immense skill at crafting horror based on strongly written characters, and a less is more approach.

Adaption:  Strange doesn’t even begin to describe this picture. Adaptation is unlike any other movie I have ever seen. It features one of my favourite actors Nicholas Cage playing the contrasting brothers Charlie Kauffman and Donald Kauffman (Donald being a fictitious character created for this film). Charlie is chronically neurotic, sexually frustrated, and is constantly concerned about his latest project, a treatment for the film version of the novel The Orchid Thief.  The problem with the book though as he puts it is, “… it (the novel) has no story. There’s no story.” His brother on the other hand is confident and sincere, and decides on a whim to also become a screen-writer much to Charlie’s disgust. What follows is a strange meta-narrative where the two brother’s get involved in the very type of story that Charlie is actively trying to avoid as their spying on the novel’s author Susan Orlean’s (played excellently by Meryl Streep) gets them embroiled in her secret relationship with John Laroche, the eccentric subject of Orlean’s book.

It’s hard to put into words just how excellent the acting, script, and story for this film is. Despite its unusual concepts that in lesser hands could have fallen apart, it is somehow able to balance all of its various complexities and elements into a cohesive story. I also couldn’t think of a better cast for this type of film than who was chosen. Cage is mind-blowingly great in his double role, particularly when depicting Charlie’s self loathing which feels suitably heightened, but also very much real. It’s also remarkable how this film creates an effective meta-narrative and how well it parodies Hollywood film writing, bad tendencies, and cliches, and Kaufman himself. 

Adaptation is a film that is best viewed, rather than talked about as it fits together so many unusual, original, and incredible elements together. It is absolutely worth a watch, especially for fans of filmmaking and looking for something original.

The Devil Rides Out: I have watched and enjoyed a lot of Christopher Lee’s films. Lee made a career out of playing sinister larger than life villains such as Dracula, Sauramon, Kharis the mummy, and Lord Summer Isle. The Devil Rides Out though is a rare case where Lee gets to play the hero of the story.

The Devil Rides Out is about the struggle between the powers of good represented by occultist Nicholas Duc de Richleau and his friend Rex Van Ryn, against a Satanic cult led by the powerful Mocata. Each side is fighting over the lives and souls of Richealu’s friend’s son Simon and another initiate Tanith. Richleau and his allies must endure the intense powers of evil in order to stop the wicked Mocata, and protect the two initiates from being drawn into the clutches of evil.

What makes this film so effective is the constant struggles that the heroes have to face. Throughout the film Richealu’s and his allies are forced to fight and defend themselves against the overwhelming forces of Satan. Mocata and his cult are shown to be formidable and dogged foes who will stop at nothing to claim the lives and souls of their initiates. Mocata (played by Charles Gray) himself is especially threatening with his use of all sorts of spells and hypnosis in order to get what he wants. Despite playing against type Lee is also great. His character’s smart, commanding, moral, and has a strict personality that fits well with Lee’s commanding presence and allows him to convincingly stand against the immense evil that Mocata represents.

The Devil Rides Out is not only memorable for the acting though, it features great effects and music. Despite its low budget Terrence Fisher managed to add in some impressive special effects to the film. Especially impressive is the depiction of the angel of death which manages to be both scary and have gravitas. Another element that stands out for this film is its score. Its composer James Bernard, who is well known for some of the best British and Hammer movie scores of all time (including Dracula, The Curse of Frankenstein, and The Hound of the Baskervilles). He does an excellent job bringing out the danger and mysticism within the film while also elevating its serious tone further.

The Devil Rides Out is a film that draws upon some of the best elements of British horror, bringing them together with some original ideas. The result is a classy and original work that ranks among Terrence Fisher, James Bernard, and Christopher Lee’s best work.

Cheesiest movies of the year

Winnie the Pooh: Blood and Honey: Blood and Honey was probably the worst new film I saw this year, but despite its terrible quality I cannot say I didn’t have fun watching it. For months me and my girlfriend would joke about this film, and seeing it together didn’t disappoint (probably because I had no expectations to begin with). In a way this film was actually a good film as we both enjoyed ourselves thoroughly. We often love repeating phrases from the film such as, “You left,” and “Not your lucky day mate,” to each other and had a great time despite the film’s dismal quality.

Blood and Honey was the result of the original Disney copyright expiring, and a love of the cheesy slashers of the 70’s and 80’s. It has a group of teens on holiday being stalked and killed by a vengeful Pooh bear and Piglet. Is it a badly acted and stupid film? Yes! Was it a blast to see and so bad it was good? Absolutely!

The Apple Dumpling gang series: The 1970’s Disney Live Action films were some of the worst films of their kind. Films like the Shaggy Dog, The Million Dollar Duck, and the Dexter Riley Trilogy were all common during this period and they all have in common that they have aged very poorly. Perhaps the worst offenders of this period though are the films the Apple Dumpling Gang and the Apple Dumpling Gang Rides Again, both terrible movies for different reasons.

The first Apple Dumpling gang film is a snoozefest. It’s a contrived and cliche film about a man who is tricked into taking care of children who end up striking it rich and forming a family with them. It has all the usual lukewarm sentimental and comedy beats you can expect from this era. Sadly it also has Tim Conway and Don Knotts who play two bunging wannabe crooks who mug a lot. The whole affair is dull and predictable to the point where I could tell you exactly what was going to happen next every time even on the first viewing.

The sequel starring Knott’s and Conway is just as bad if not worse then the first film. Instead of cliche sentimentality this movie opts for the two going place to place obnoxiously mugging with a thin subplot about military corruption. In the Apple Dumpling Gang Rides Again things just seem to happen. The film’s lack of a plot also isn’t helped by the lack of actually funny humour, a kiss of death for any comedy film.

These two films are so bad that I now use them as a measurement for bad films. Even most-bad films aren’t as bad as these two are. While they may not be the worst films Disney has to offer, they are the worst Disney movies I have ever sat through.

Fun in Balloonland: Fun in Balloonland is without a doubt the worst film I have seen this year. Worse than (Santo and the) Fist of Death, worse than either Apple Dumpling Gang film, worse than Abbott and Costello go to Mars, worse than Between Worlds, worse than The Magical Christmas Tree and worse than Laserblast. This in fact may be the worst film I have ever seen, maybe even beating out Santa Claus meets the Ice Cream Bunny and Beast of Yucca Flats.

Fun In Balloonland is a terrible amateur home film that somehow was commercially released. The first part of the film has a confused and bored looking kid trying to interact with lousy voice overs coming from balloons, while an out of tune piano plays. Things only get worse when the kid is joined by other kids who are forced to awkwardly sing and dance. The second part of the “movie,” involves some of the most awkward commentary ever put to film. A woman gives stilted narration to a frequently out of focus balloon parade footage. Then the film ends with one of the worst songs put to film. DREADFUL beyond belief!

Laserblast: Laserblast is what happens when you have an idea for a special effect, but no idea how to place that idea into a competent movie. While the film has some fun (though often cheesy) special effects it’s plot is rambling and incoherent. The film stars Kim Milford, as the angsty teenager Billy Duncan (though he was 27 at the time) who finds a laser gun (that looks like a slightly painted poster tube with a CD player on top) and a pendant left in the desert by aliens. This weapon then begins to corrupt Billy, turning him into a crazed monster who blasts everything in sight, and grows a metal disc within his chest. Meanwhile the aliens, discovering their mistake. come back to stop Billy and retrieve their gun.

The only part of this movie that was any good were the effects. In particular the stop motion alien effects by Randall William Cook and David W. Allen stand out above the rest of the film’s quality. The acting in this film could best be described as embarrassingly poor especially in the scenes featuring romance and during the insufferable teen pool party. It is the slip shot writing though that really makes this film hilariously bad. The film tries to highlight Billy’s unhappy and unfocused life with cringe worthy depictions of gluttonous sheriffs, his girlfriend’s angry and dementia ridden grandfather, an absentee mother, and two local bullies, but none of this really plays much into the aliens or laser gun possession plot. 

Watching some of the stop motion clips and its many explosions is far more rewarding than having to sit through the entirety of this film. Laserblast is a tedious film that goes nowhere and often doesn’t make a lot of sense.

The Magical Christmas Tree: Every Christmas I try to watch a terrible holiday film. Because of this I have been exposed to such “gems,” as Santa Claus Meets the Ice Cream Bunny, Santa Claus (a film where Santa comes down from the clouds to battle the forces of Satan with the help of Merlin and a Norse god), and Santa Claus Conquers the Martians. Well all of these films are terrible, The Magical Christmas Tree probably ranks among the bottom of the list.

The Magical Christmas Tree is the story of a boy who is knocked out after helping an old woman (who is actually played by a young woman in a terrible costume). For most of the film he dreams that he receives a magical ring that brings to life a talking christmas tree that grants him three wishes. He uses these wishes selfishly, but in the end does the right thing only to be left with nothing. Then he wakes up and finds out it was all a dream.

The Magical Christmas Tree has all the amateurish trademarks I have come to expect from these types of cheaply made movies. One major clue for this is how it desperately attempts to drag itself out to feature length. Lots of the movie involves the camera man and the actors dragging through pointlessly drawn out scenes that add nothing to the film and that are a snooze fests. Some examples of this include random sequences of a kid walking in a quarry with the camera focusing on his shoes, kids talking about their lunches on a bench, and a man with a pie chasing a woman down the world’s longest street but never getting significantly closer or farther away. When things are actually happening though such as, “comedy routines,” or “moral lessons,” they aren’t much more coherent or enjoyable. Another mark of this film’s incompetence comes in the cast who for the most part never acted in anything before or after this film. Even the director only worked on this film before calling it a day which kind of says it all.

This film is in good company with the other cheesy holiday films I have seen, and is only possibly topped in terribleness by Santa meets the Ice Cream Bunny. When the best parts of the film (other than when it ended) featured a confused big man who couldn’t decide whether or not to kidnap the selfish lead boy and then threatens the audience, and a turtle who lives within a nightstand you know you’re in trouble. 

Biggest movie disappointments

Santo and The Fist of Death: Even among Santo films this one is BAD! Fist of Death features Santo in one of his final roles. The film has him heading through the Florida everglades (a Jungle stand in) to help a tribe of karate “experts,” who worship a C-3P0 head defeat a scantily clad evil sorceress leader (who is played by Grace Renat, who also plays the equally undressed leader of the good guys) and her evil minions.

This has got to be the worst Santo film I have ever seen, and I’ve seen a great deal of them (many of which are also terrible). Nothing in the film works, least of all Santo who was less than two years from passing away. It is really sad to see just how frail he is in this film compared to his earlier pictures. Instead of impressing the audience with his physical skills Santo is instead helped along and extremely protected by his co-stars. The result is that the fights are incredibly dull and lifeless, which isn’t helped by Santo’s wooden acting. 

To try to compensate for this issue the film tries to appeal to the karate craze and with the sex-appeal of Renat. Neither of these things though can disguise how poor this film is. The karate fighting is an especially bad imitation of a bad Hollywood imitation of a martial arts film, and only adds even more racism to the surrounding terribleness of everything. This is a film so bad that it eclipses all other Santo films I have seen (which is no easy feat), and is one I would not recommend subjecting yourself to even for camp value.

Between Worlds: Based on the description I read online I thought that this film was going to be a cheesy good time; boy was I wrong! Instead of a fun romp through cheesy plot points, Between Worlds is a depressing and uncomfortable slog of a film that even Cage cannot save.

Between Worlds stars Nicolas Cage as Joe Majors, a down on his luck trucker. He soon runs into Julie, a desperate single mother who wants Joe to choke her so that she can have a near death experience to help her comatose daughter Billie. Having tragically lost his own family Joe reluctantly agrees to help, and eventually starts to form a bond with Julie. While Billie does recover she begins to act strangely and develops her own unusual interest in Joe.

Even setting aside my disappointment about the film not meeting my expectations this isn’t a good film. While I love Cage and think he elevates the film I don’t think that his presence is enough to save it from all its issues. One major issue with the film is with its depiction of sexuality. While sexual content and relationships with major age gaps in the right hands can be handled interestingly, in this film it just comes off as uncomfortable and voyeuristic. Another issue with the film is that its characters are just not likeable or good enough to make up for this lack of likeability. The result is that it is hard to invest in any of them or overlook the many cliches found within the plot and the film’s poor production values.

Between Worlds is a mess that isn’t even fun enough to fall into the so bad it is good category nor smart enough to warrant its unpleasantness.

Abbott and Costello go to Mars: Abbott and Costello can be very funny. During their prime their comedy was filled with fast banter, energised slapstick and routines, and lots of great word play. If all you ever saw of them though was Abbott and Costello go to Mars you would wonder what the big deal was.

Abbott and Costello go to Mars ironically doesn’t even have the couple ever reach Mars. Instead they end up accidentally launching an experimental rocket that first lands in New Orleans during Mardi Gra, and then on Venus where they find an advanced race of women. During their adventure they also end up running into a pair of crooks that feel like cheap counterparts to the blundering couple.

This film just isn’t fun. Unlike other films starring the duo this film substitutes energy and wit for repeated cheap gags that almost never land. There’s nothing worse than a comedy that just isn’t funny, especially when that humour comes off as dated and offensive. Especially cringe-inducing is the part of the film where Abbott, Costello, and the two crooks end up on Venus alongside a society of scantily clad women. The jokes first about the women first being sexually deprived and making Costello their king, and then rejecting the men after they discover other more masculine men are on earth is misogynistic and painful to watch.

Watching this film and reading up on it, it appears that the duo were almost as bored making Abbott and Costello go to Mars as I was watching it. Just watch an earlier effort of theirs such as Buck Privates or Abbott and Costello Meet Frankenstein instead.

Murders in the Rue Morgue: Unlike other films in this list I actually didn’t dislike Murders in the Rue Morgue. The sets for the film are lovely, the cinematography by Karl Freund is incredible, and Lugosi steals the show as a driven sideshow presenter who wants to prove human’s relationship with ape’s. The problem is that the rest of the elements of the film could and should have been much better.

Murder in the Rue Morgue stars Pierre Dupin, a young medical student and amateur detective. Dupin takes his fiance Camille L’Espanaye and friends to a carnival where they meet Dr. Mirakle, a scientist and showman who wants to find a mate for his ape Erik. When Erik and the doctor take a liking to Camille they seek her out. While trying to kidnap Camille, Mirakle secretly tests and murders many other women who all fail to survive transfusions of Erik’s ape blood. Meanwhile Dupin is on the case and is trying to find out why so many dead young women have been washing up on the shore.

The plot for this film is a mess. It is unclear what Lugoisi’s character is actually trying to accomplish and equally as baffling what happens to him in the finale. Even worse though is the script and acting outside of Lugosi. Dupin is supposed to be one of the first major larger than life literary detectives, but here he goes between obsessive and analytical to a fault to love struck, dense, and passionately heroic as though the writers didn’t know what to do with him. The side characters especially, Dupin’s Fatty Arbuckle like housemate provide awkward dialogue that isn’t funny and adds to the film’s tonal issues. Far too frequently scenes fluctuate between dreadful comedy routines, and to brutalised corpses or the sinister presence of Lugiosi. 

It’s a real shame how uneven this film is. If the movie had a better story that complemented the atmospheric expressionist shots and scenery, and a stronger cast and script that could match or at least support Lugosi’s acting this film could have been a real classic. As it stands it isn’t a terrible film, especially for Universal fans, but it also fails to live up to its potential and to come anywhere close to the studios best films.

Transylvania 6-5000: This film was largely the result of legal complications with the Yugoslavian government. Forced to reinvest in the country the Dow Chemical Company decided to support this film and have most of the movie shot within Yugoslavia in order to make back its money. Sadly this infamous story is the most interesting aspect of the film.

The film “star’s,” Jack Harrison and Gil Turner, a couple of bumbling reporters sent to Transylvania to research a Frankenstein story. Gil is convinced that something suspicious is going on and that many town officials are in on it, while a reluctant Jack just wants to woo Elizabeth Ellison, another tourist visiting the country with her daughter.

Transylvania 6-5000 is a horror comedy that is neither spooky nor funny. The characters are all grating and unlikable, especially the horndog reporter Jack played by Jeff Goldblum and an obnoxious butler played by future seinfeld actor Michael Richards. What is worse though then the weak plot and characters is that the film isn’t funny at all. Despite an all star cast the humour in this film just doesn’t work, and falls painfully flat.

Those hoping that the elements borrowed and parodied from the Universal Monster canon would fare any better than the humour though would also be disappointed. The monsters and their designs are at best stock, and don’t inspire fear, interest, or laughter. What they did inspire in me though was a deep apathy and bitter disappointment. Time and time again horror comedy films have shown that making good classic monster movie pastiches is absolutely possible. Somehow though, despite a plethora of talent the most horrifying aspect of this film is that it features Jeffery Jones.

I’m afraid I totally agree with the review for this film by Leonard Maltin, “Pennsylvania 6-5000…Stinks.” What should have been a fun and entertaining romp instead feels exactly like the ill advised chemical company investment project it is.

THE ATARI ARCHIVES VOLUME 7: T-Y

Tempest (Arcade): Tempest is another game in this collection that could be considered timeless. One of the originators of the tube shooter genre; Tempest has you shooting at abstract enemies coming down a tube. Interestingly, at the end of each level you also have to fly through the completed tunnel to the next stage, and avoid any spikes left behind by enemies. Tempest’s incredible vector graphics and original gameplay make it a joy to play again and again. It is a timeless game that ranks among Atari’s best, and is a vital part of this collection.

Tempest 2000 (Jaguar): Tempest 2000 is an incredible game. Not only is it hands down the best Jaguar game I have ever played, but it also manages to improve on the original Tempest. This probably has a lot to do with its creator Jeff Minter and his company Llamasoft which worked on the game.

While I do miss the vector glow, the new colorful presentation goes a long way in making up for the lack of vector style graphics. Tempest 2000 draws from the original game, while also adding improvements to the graphics and stages, new power-ups, and techno music. Tempest 2000 is a masterpiece that is as good if not better than the original. This whole collection is worth owning for this game alone, due to the cartridge’s rarity.

Touch Me (LED handheld): Touch Me has me torn. On the one hand it is an important part of Atari’s history and the history of portable consoles. On the other hand, though, it is basically just a port of the “Simon Says,” toy (a game where you repeat colour coded patterns), and could easily be seen as a waste of a game slot. While I understand why this game was included, I would have preferred it if the space used for this game was instead taken by another important and more enjoyable game such as Motor Psycho (7800), Space Invaders (2600), Pole Position (2600 or 7800), Battle Zone (Arcade), Empire Strikes Back (2600) or Klaxx (Arcade).

Trevor McFur in the Crescent Galaxy (Jaguar): Like many Jaguar Games this one isn’t very good, and tries to rip off a Nintendo hit. McFur attempts to steal its theme and character designs from Star Fox; if only it had tried harder to also copy Star Foxes fun gameplay. Trever McFur is a slog. It’s a generic and below average shmup that is for some reason missing music all together (so much for 64 bits). Maybe at one time its use of pre-rendered graphics was impressive, but playing it now the game just ends up looking like a strange mess that fails to impress on any level. While not one of the worst Jaguar games it is still far from impressive and another game from the Jaguar that is worth skipping.

Turbo-Sub (Lynx): Turbo-Sub is a surprisingly great game for the Lynx. It’s a simple but effective game that has you flying through the air blasting enemies and dodging fireballs. After this part of the game you then dive down into the water to slalom through rocks, fight enemies and collect crystals for upgrades before going through a cosmic portal. While relatively repetitive and pixelated the fast paced and exciting gameplay more than makes up for its shortcomings. This game is the best Lynx game in the collection, and while not perfect is still a lot of fun to play.

VCTR-SCTR (New): Despite its strange name VCTR-SCTR is a great compilation. A tribute to vector graphics VCTR-SCTR combines sequences from Asteroids, Lunar Lander, Battle zone, and Tempest into one fast paced game. It also looks incredible, with a beautiful homage to the glowing vector graphics of the 80’s. While I enjoy some parts of the game more than others as a whole it holds up great. It also does an incredible job of modernizing these games while remaining true to their source material. I personally feel that this is the best of the new games offered in this collection, and well worth playing.

Warlords (arcade, 2600): Warlords was the next step in Pong’s evolution. In it you play against three other players each trying to protect their castle walls using a paddle. Your objective is to bounce a ball away from your castle and break through your opponent’s castle wall until they are knocked out of the game. Fun and fast paced Warlords is a good game even when playing alone, but really shines when you are playing with other people. The 2600 port, while not as polished, offers a plethora of modes, but either version is a lot of fun to play with a friend.

Yars’ Revenge (2600): Yars’ Revenge is the sort of game that you would show off to someone who is unfamiliar with the VCS. Clearly designed by and for the 2600, Yars’ Revenge reworks Star Castle into a totally new and original game. Your goal in this game is to use your insect-like ship to blast through an enemy’s barrier while avoiding being hit by that ship’s homing missile and Buzzsaw-like attacks. To protect yourself you can fly into the psychedelic shield in the center of the field, but this shield also doesn’t allow you to attack while within it. This game is brilliantly designed to take advantage of the 2600’s hardware, and as a result is one of the best games for the console. Despite the 2600’s enormous library this game might just be one of my personal favourites for the console.

Yoomp! (800): Yoomp! is an interesting game to end this collection on. Created in 2007 for the Atari 800 this game has you bouncing through levels to a jaunty tune. It has a feel kind of similar to the old computer games like Skyroads, which also has you traversing through colourful levels. In Yoomp! you bounce through a tube trying to avoid pits and empty spaces. While I wish Yoomp! had additional music and more complex level design, it is still enjoyable, unique, and a good addition to this compilation.

THE ATARI ARCHIVES VOLUME 6: S

Saboteur (2600 Prototype): Saboteur is in effect three separate small games in one. The first has you trying to protect alien rebels and stop robots from preparing a rocket for launch. The second has you trying to reflect shots against a satellite to hit a production line while dodging a fast bouncing projectile. The last stage has you battling desperately to stop the missile from launching. While some of these segments are fun (especially the first one) as a whole the game is too complex and difficult, and that it would have been better to do a single more polished level. Despite these issues though this game is still an interesting curio.

Scrap Yard Dog (7800): Scrap Yard Dog involves the quest of a big nosed man to save his dog from gangsters. In it he must platform through mediocre stages in order to find the gangster responsible for the dog napping. This game is sadly a dog despite its weird elements (like playing a giant piano inside a trash can or interacting with a surly shop-keep), and isn’t much fun to play.

Scrap Yard Dog (Lynx): While very similar to its console counterpart Scrap Yard Dog’s Lynx version is different enough that it warrants its own entry. The Lynx remake of this game is far more polished in just about every area then it’s 7800 counterpart. It also is a lot weirder and includes dimensional portals, biker rats, multiple types of gangster dogs who use guns, and includes strange boss battles such as fighting a dog in a laser tank and using floating in a flying saucer to battle another saucer within a sewer. This attention to detail, and increased variety helps to make this game far more fun. While still far from as good as a classic platformer like Mario, Sonic, or Bonk it still is worth playing and a major improvement when compared to the 7800 version.

Secret Quest (2600): Secret Quest is a game that shows off the capabilities of the VCS. In it you play a space hero whose goal is to blow up and escape from space stations inhabited by deadly monsters. Secret Quest quirkily combines dungeon crawling with Science Fiction elements to create a game that is all about exploration, and learning the layouts of colored rooms. Secret Quest looks and plays great!

Solaris (2600): In some ways Solaris may be the most graphically advanced game on the 2600. It has you choosing a location on the map and then flying to that location. Each location type has a different challenge, such as shooting down enemy ships, rescuing people, or flying through wormholes. While this game is very complex, its incredible graphics and gameplay (including super scaler areas and fast paced dog fights) make investing time into it well worthwhile.

Space Duel (Arcade): Space Duel is a game that is a lot of fun, despite not being fully original. It combines multiple elements from other games and adapts them into something that feels new. Space Duel draws strongly from Asteroids, and in one of its two player modes is very similar to the game Space Wars. The primary objective of this game is to shoot flying objects, and avoid crashing into them. Despite these similarities there are things that set Space War apart from the games it emulates. First is that the graphical style is vibrant and more abstract than other games. The biggest though is that the game offers a tethered mode that allows for the controlling of two connected ships. If you aren’t interested in collaborative play though the game also has a competitive mode that pits you and a friend against one another. Space Wars is a great update on classic formulas, and is one of the best-looking games this collection has to offer.

Sprint 8 (arcade): It’s really hard to talk about Sprint 8 for a number of reasons. First is that the controls in this collection just don’t do it justice. The Sprint series is meant to be played on a cabinet with a foot pedal and steering wheel. These controls didn’t translate well to the controller I was using. Another major problem is that this game is meant as a multiplayer game. Sprint 8 was specifically designed so that up to 8 people could play together. It wasn’t designed as a one player experience (like I experienced it). For these reasons it’s hard for me to comment on the game as it was meant to be play, but I can say that the issues with the controls and my personal experience with other Sprint variants made it clear that this port of the game fails to capture the original well.

Star Raiders (5200): Star Raiders is a mixed bag. It tries to draw from Solaris, but use a first-person 3D perspective. This perspective looks impressive and gets you into the action of dog fighting, but it also makes the game far more complex and difficult to control. While I enjoyed my experiences with Star Raiders a lot, I feel that Solaris plays much better due to this game requiring even more time investment and patience to figure out.

Super Breakout (Arcade, 2600, 5200): Super Breakout improves upon the original Breakout’s ball and paddle tile breaking gameplay. Impressive graphically for its time Super Breakout now includes double paddle options as well as two player game-play. Surprisingly my favourite version of this game is the 2600 version which is impressive looking and more accessible than its arcade counterpart, with the 5200 version also being well made.

Surround (2600): Surround takes the simple game of Snake and turns it into an exciting multiplayer experience. Surround is about navigating a stage with an ever-growing line while avoiding touching yourself or the walls of the area. The difference with this game though is that instead of trying to collect the most dots like in Snake, instead the game involves competing against another player (similar to the light cycles in Tron). This simple change makes a big difference in the dynamics of the game, turning it from a solitary high score game into a fun competitive experience. Playing this simple game with a friend is a lot of fun.

Swordquest Earthworld (2600): I’m very torn with the Swordquest series. While these games have not aged at all gracefully and are extremely confusing there is a certain charm in them. Swordquest Earthworld was the first in a series of fantasy adventure games centered around finding secrets to earn real prizes. Like the rest of the series this game is filled with items and obscure puzzles to solve. While it is very cryptic and it’s hard to know what to do, Earthworld is still an enjoyable curio.

Swordquest Fireworld (2600): The second in the world series, Fireworld ups the stakes. It has even more difficult and puzzling elements to it, and takes a lot of trail and error. While very confusing and sometimes frustratingly difficult I enjoyed myself. While not a game I would go back to repeatedly it is still fun.

Swordquest Waterworld (2600): Swordquest Waterworld is very similar to the other games, only even better. It starts you right in the action with a swimming segment. While easier to figure out and tighter in controls it is still a confusing game that I am not ready to invest major time into.

Swordquest Airworld (New): Despite being a new game this title fits in nicely with the rest of the series. While still confusing this is probably my favourite game of the series. It includes neat new elements such as a flying horse, while retaining a graphical style that matches the rest of the Swordquest series. While not one of the best in this collection, Airworld is my favourite of the Swordquest games and well worth trying out.

THE ATARI ARCHIVES VOLUME 5: O-R

Outlaw (2600): Outlaw is another simple, but fun multiplayer game for the 2600. In it you square off against an opponent and shoot it out. While Outlaw does offer a target practice mode and a battle against the computer, it’s best enjoyed as a two-player experience.

Pong (Arcade): Pong is about as simple a game as it gets. Pong is a basic looking virtual table tennis experience. Despite its simplicity though it really is a lot of fun. It can get really intense despite its basic design, and limited audio and graphic appeal. Pong helped to create the commercial video game and arcade industries, and despite its age it remains a fun experience to play with a friend.

Quad Tank (New): Quad tank is basically Combat, but beefed up and expanded upon. In it you control a tank using the same unusual and fun controls found in Combat, and try to get upgrades to help you shoot your opponent’s tank up. While this game is really fun with multiple players (especially if you can get four people to play), as a one player game it was way too difficult (at least for me).

Quad Run (2600): One thing that I think a 2600 game should never be is confusing. With the limited graphical power of the VCS, even when playing a more complex game it should be clear what you are doing. Sadly, this isn’t the case with the game Quad Run. For the life of me I cannot figure out how this game works. Supposedly you have to make incredibly difficult shots and then collect your bullet after hitting the target. Even after researching and playing it multiple times though I’m still puzzled as to why this game is so needlessly complex. I wouldn’t recommend this one unless you are willing to put in a lot of time figuring it out.

Quantum (Arcade): Quantum is basically Qix, but better. In it you surround shapes with a glowing line and capture them. While the game is really simple, it has a really nice aesthetic and more freedom of movement than Qix does. It also can get really hectic when you are faced with aggressive flying saucers. While not the best on the collection, playing Quantum is still a fun time and the game’s vector graphics look great.

Race (2600): Race is one of those simple multiplayer games that got lost in the shuffle. Just as the name implies it is a simple racing game similar to super sprint. Like other multiplayer games on the VCS it isn’t much fun without another player. As a two-player game though this game is fun, despite not standing out much.

Real Sports Baseball (2600): Oh, how I dreaded reviewing Atari’s 2600 Real Sports line. Many of these titles hold up about as well as wet tissue paper, and Real Sports Baseball is no exception. Even for the VCS this game looks terrible, but it plays even worse. The game takes a long time to start up and it isn’t worth the wait. Its clunky controls do it no favors, nor does the fact that much better sports games were on the horizon. Even (and especially) if you love baseball avoid this game!

Real Sports Basketball (2600 prototype): Somehow this game is even worse than Baseball. Unless you want to play a game where just throwing baskets is a challenge, with terrible graphics (even for the 2600) and where the ball sounds like an atomic bomb then this game should be avoided at all cost. There is a reason why it wasn’t released.

Real Sports Boxing (2600): Finally, a Real Sports game that is actually fun! Real Sports Boxing reminds me of the old toy Rock em’ Soc em’ Robots. It is a boxing game that is simple, but effective. If you want a good sports game in this collection this is the one to play.

Real Sports Football (2600): Competing for the worst Real Sports game title with Basket Ball is Real Sports Football. While I’m not a huge football fan, I don’t think that a fan of the sport would enjoy this game either. The same thing always happens, the round starts and then you are quickly tackled and a whistle blows, then you do it again and again. If your looking for fun look elsewhere.

Real Sports Soccer (2600): This game should be titled Real Sports Kick the Can. While it is an improvement on some of the Real Sports titles this doesn’t keep it for being a slog to play. The controls remain poorly designed and stiff, and the game continues to be not worth playing.

Real Sports Tennis (2600): While boring this game is so much more playable then most of the games on the list. It is really simple, but it at least functions well and can be enjoyed. Other than boxing this is the best of the series, and is actually worth experiencing at least once.

Real Sports Volleyball (2600): Thankfully this is last game in this line of terrible games. While better than some of the other Real Sports games Volleyball still is kind of meh. It suffers from perspective issues and some hit detection problems. It does play well enough other than that, but it is still not worth trying. Stick with Tennis or Boxing.

Ruiner Pinball (Jaguar): Believe it or not Ruiner Pinball is actually a fun game. Unlike most Jaguar games Ruiner Pinball holds up quite well. While it only has two tables and has an old school video pinball style it does a great job, especially for its time making those tables varied and having a solid early physics engine. While not one of the best pinball games you will ever play it holds up quite well, especially considering how poor many Jaguar games are.

THE ATARI ARCHIVES VOLUME 4-M & N

Major Havoc (arcade): Major Havoc is beautiful to look at, and despite having uneven quality of gameplay is a lot of fun. Major Havoc’s design was clearly influenced by Star Wars films. It starts out as a fast-paced shooter where you have to break through an enemy battleship’s defenses and land on it. The next part of the game has you running around a maze in zero gravity while dodging enemy robots and using your shield to prevent damage. Your goal in this part is to get to the reactor, plant a bomb, and get back to your ship before the battleship explodes dramatically. While I feel that the space shooter part is far more fun than the maze part, I enjoyed both elements. The sleek vector graphics alone though make this a game worth playing.

Malibu Bikini Volleyball (Lynx): Thepoor Atari Lynx is home to some of the most mediocre games in history, and this is one of them. Malibu Bikini Volleyball isn’t worth playing. It’s the sort of game that isn’t remarkably bad, but fails to impress in any way. It’s a simple game with bad hit detection and AI, but isn’t unplayable so much as it is boring. While it might have been an alright filler game for the Lynx there are so many much better volleyball games out there and so many better games in this collection.

Maze Invaders (Arcade Prototype): Another great game that Atari for some reason passed on; Maze Invaders is Atari’s version of Pac-Man. It focuses more on navigating complex mazes than Pac-Man, and offers multiple exits that lead to the next stage. In addition to it’s gameplay it’s graphics and music are also a lot of fun! While not as thrilling as Pac-Man Maze Invaders absolutely should have been released as it is still a really fun game and brings some new elements to the table.

Millipede (Arcade, 2600, 5200 ((prototype)): Millipede is an excellent sequel to Centipede which is as good if not better than its predecessor. Millipede adds faster gameplay and exploding DDT barrels, but the sharp, creative, and fun core features of Centipede remain in tac. The best version of this game is the arcade as the 2600 version sacrifices the arcades graphics to maintain the thrilling gameplay and the 5200 version is far too sluggish (which is probably why it wasn’t released).

Miner 49er (2600, 800): Miner 49er like its sequel is alright, but feels like a product of its time in the worst ways. Like Bounty Bob Strikes Back it’s all about collecting everything in a level and lighting up all the paths by touching them. It’s a slow and methodical game that suffers from the same stiff and finicky jump controls its sequel has. If you are going to play this game stick with the 800 version. The poor 2600 tries its best but is far too slow and clunky to do the game justice and only features three levels.

Missile Command (Arcade, 2600, 5200): Missile Command is one of those games that is iconic for a reason. While it was created in response to cold war fears of nuclear apocalypse, it remains deeply relevant and effecting to this day. Missile Command has you trying to stop incoming attacks using missiles in order to save cities. It is a surprisingly simple and fun game, while also being deeply disturbing and cerebral. The 2600 version of the game is more accessible and is easy to last longer in, but lacks the impact of the arcade. The 5200 version though is a major letdown due to how much slower it is; making it vastly inferior to the 2600 and arcade versions.

Missile Command 3D (Jaguar): It’s incredible to think that despite being fifteen years older than the original Missile Command this game pales so much in comparison to it. It all comes down to the speed of the game. While Missile Command 3D has 3 different modes none of them are as thrilling or well designed as the original game. It is really disappointing that even the classic mode is so much slower than the arcade and 2600 versions, despite sporting vastly superior hardware. Stick to the arcade game or it’s 2600 port instead.

Neo Breakout (New): Neo Breakout is another great example of a game that manages to balance feeling both new and classic at the same time. By creating an objective based style of gameplay while maintaining the simple block bursting action of the original game Neo Breakout is able build upon the original formula. Instead of focusing exclusively on simply surviving each round it employs all sorts of gimmicks to spice up the gameplay, while also allowing the player to start on any stage played previous to balance out this new challenge. Neo Breakout is well worth playing especially for Breakout fans.

Ninja Golf (7800): My first thought when looking at this game was that its premise was too strange to ever live up to my expectations. While it does turn out to primarily be a novelty Ninja Golf does actually offer some fun (so long as you don’t compare it with games like Ninja Gaiden or Shinobi). It combines a simple golf game with a scrolling beat em’ up. In it you first tee off and then journey across the course to where your ball was hit battling other ninjas as you go. While it’s a fun game to play for a bit due to its absurdity, this wasn’t a game that I felt compelled to invest any major time into.

THE ATARI ARCHIVES VOLUME 3: F-L

Fatale run (2600, 7800): Fatale run is a super scroller game that has you driving, shooting, and dodging enemies on a long road. It is surprising just how well this game runs on the older hardware Atari uses. The 2600 has incredible graphics for the console, but the 7800 not only upgrades the graphics but also makes incredible changes in gameplay making it more complex and fun. While its gameplay does get a bit repetitive, both versions are fun and well worth checking out for the graphics alone.

Fight for life (Jaguar): More like run for your life. This game is one of the worst 3D fighters I have played. This makes total sense though when you learn about the troubled and incomplete development cycle this game had. Unlike much better games of its era, Fight for Life’s graphics and gameplay are chunky and clunky. When this game came out it’s polygons already looked outdated compared to the Tekken and Virtual Fighter games. Its gameplay also feels outdated, and lacks the combos, strategy, and flashy moves great fighting games are known for. The only thing you will be fighting with this game is to stay awake. Skip this game!

Fire truck (arcade): Fire Truck is the sort of game that I think I would have liked more playing on an actual cabinet. This arcade game just involves driving the firetruck as fast as possible without crashing into things. While Fire Truck is fun for a bit it isn’t a game that will hold your attention very long.

Food Fight (arcade, 800): Food Fight is exactly what classic era arcade games are all about. In it you play a smug kid who wants to eat ice cream. Sadly, a league of angry chefs seem to hate you and hate ice cream. Your mission is to get an ice cream cone on the far side of the map by throwing the various food items at these chefs, while trying not to get caught by the chefs or hit by thrown food. While the Atari 800 version is fun, it’s much faster and harder to play than the arcade. Stick with the arcade version and enjoy this chaotic game!

Gravitar (arcade): Gravitar is a very hard game. It combines trying to shoot at turrets and ships, with dealing with realistic gravity and a limited amount of fuel that has to be recovered through the use of a tractor beam. While the concept for this game is great, it’s far too hard for me and most players. Those with the patience to learn how to play this game might find it more fun, but it is a game only for the serious players willing to invest the time needed to learn it.

Haunted House (2600): This game remains iconic for a reason. In Haunted House you use a lamp to search for an urn, while vampire bats, tarantulas and a ghost try to attack you. While this game takes imagination, it’s a lot of fun and promotes exploration. It is unlike any other game I know of on the 2600 and is a lot of spooky fun!

Haunted Houses reimaged (Original PC): Haunted House Reimaged is an interesting game. In many ways this game is a 3D version of the original. In it you go through a big haunted mansion with a light and search for the pieces of an urn. While it is still a lot fun I think I prefer the more simplistic original game. This game is worth playing though, especially if you are looking for a fun spooky game for Halloween that isn’t a horror title.

I Robot (arcade): I think this game is too complex. While a variety of gameplay styles can keep a game from getting repetitive, I feel like this game would have been better if they stuck with one style of gameplay and improved it. I Robot has you first trying to drive around and match colors while avoiding the wrath of a giant eye and space birds. Then it turns into a brief shooter segment before taking you to the next stage. The best part of this game is its psychedelic space graphics which help the game stand out. It isn’t a terrible game or concept, but neither section really holds up when compared to Atari’s best games.

Liberator (arcade): Often described as a reverse Missile Command, Liberator is a fun game despite it not being as good as Missile Command. In it you play a spaceship commander trying to defend your ship from missiles being fired from bases on a planet. Your job is to destroy these bases, and protect your ship from being blown up. Even though it doesn’t have the gravitas of Missile Command it is still an enjoyable game.

Lunar Lander (arcade): Lunar Lander is another difficult game featuring Atari’s gravity system. Unlike Gravitar the main objective is just to land a craft on a moon using gravity and propulsion to prevent crashing. While this game is a lot of fun, it is also incredibly tough to learn. Those who stick with this game will absolutely find it fun, but personally I enjoy games like Asteroids a lot more. 

The Atari archives volume 1: A-B

Many old Atari ads would pose the question, “Have you played Atari today?” Well I am glad to report that my answer to this question lately has been yes! It’s amazing to think about just how much impact Atari has had on the gaming industry, and yet how little most gamers now know about Atari. Atari revolutionized the gaming industry with its innovative games, and the creation of the first popular arcade game and ROM carriage and microprocessor run gaming console. It was also very infamous, though, for its change from a company of forward-thinking dreamers and social outcasts on the cutting edge, to a company whose employees and customers became increasingly dissatisfied by a corporate culture, mismanagement, and its inability and unwillingness to change.

Many of Atari’s employees ended up creating their own game companies like Activision to wrestle back creator control of game design and to ensure that game creators were paid fair wages. These 3rd party companies sadly also opened the floodgates though to low quality game producers, saturating the market with poorly designed and offensive content. This in turn along with a number of other factors (such as poorly designed games from Atari and competition with other consoles and computers) caused consumers to lose confidence in the gaming industry causing a major video game crash in 1983. By the time Nintendo finally brought back interest in gaming consoles within the United States; Atari had become a shell of their former selves, and were unable to ever regain people’s interest or confidence.

I myself only played and knew a bit about Atari thanks to the internet, my research into video game history, and a few arcade games by Atari that I played (mostly online). I grew up with a Sega Genesis, and didn’t even learn anything about Atari’s consoles until much later in my life. My impressions of Atari before playing more of their games was that most of their games (especially their console games) were too outdated to interest me. My experiences playing VCS (2600) with my girlfriend Hana though quickly showed me that I had been seriously missing out on a lot. I realized that I had been narrow minded, and that I wanted to learn more about Atari, their history, and their games.

The Atari 50th anniversary collection helped me with all these goals in an incredible way. Not only does this collection contain some of Atari’s biggest classic games throughout their history including modern remakes of their most popular games, but it also explores that history in detail through text, art, and interviews. This collection contains 103 different games from throughout Atari’s history. While some of these games aren’t good (with some being down right terrible), this collection does a great job of capturing Atari’s impact on the gaming industry and contains masterpieces. Most importantly though this collection further convinced me just how important Atari was and still is for the gaming industry.

While I would have loved to see more 3rd party and licensed classic games in this collection such as River Raid, Demon Attack, Dolphin, Snoopy and the Red Baron, Alien vs. Predator, Berzerk, Mario Brothers, Pitfall, Theme Park, Klaxx, and Space Invaders what is on here is great and it isn’t a surprise to me (other than Klaxx) that these games weren’t included. Even with the 103 games provided though, knowing what games are good and which to skip can be a challenge, especially with the variety of versions many games in the collection have. While I enjoyed most of the games I played, some are definitely better than others, and I felt it would be fun to share my experiences with each game. Because there are so many games though I will be breaking up this list alphabetically by title to ensure I can cover a variety of different games and platforms. I hope you enjoy this look into gaming history, and that some of you will also be playing Atari today!

3D Tic-Tac-Toe (2600): Starting off with the first game in the collection is the mind-bending game 3D Tic-Tac-Toe. I’ll be honest and say that the history and concept of this game (created by Carol Shaw, one of the first women to program and design video games) interested me far more than the gameplay. I found it hard to figure out the game’s mind-bending gameplay largely due to the 2600’s limited graphics. In theory it has an interesting concept, but in practice I found it frustrating.

Adventure (2600): While the graphics for this game have aged, it is a prime example of the innovative gameplay that was developed for the VCS (2600). Adventure has you solving puzzles in order to find a grail, and bring it back to your castle. Challenging you though are three roaming dragons who are trying to stop and eat you. While this game does require some imagination, its plot and gameplay are fun and well designed.

Air Sea Battle (2600): Air Sea Battle is a prime example of a simple two player game for the 2600. While it is primarily a shooting gallery, it is still fun to play and has a classic graphical style, sound effects, and gameplay. While not the best two player game for the 2600, it is still well worth playing.

Akka Arrh (Arcade): Why didn’t Atari release this game? This creative shooter is one of my favourite of Atari’s games. In it you try to defend your base from enemies. What makes this game stand out though is that your base has an inner and outer view. On the outside you try to blast enemies on specific geometric rings before they make it inside your base. Inside the view is changed and has you fighting back against enemies in order to protect your cannon from their attacks. While this game is a bit challenging it is a blast to play and hard to put down. It’s hard to believe that Atari missed out on releasing this game because it is so much fun!

Asteroids (Arcade, 2600, 7800): What can I say, Asteroids is a classic. Developed originally for Vector graphics in the arcade before being ported over to the 2600 and later the 7800 Asteroids has made a huge mark in the industry. In it you play a spaceship whose goal is to shoot all the Asteroids on screen. Gameplay lets you rotate your ship, accelerate it through space, and randomly teleport if you need to. It is important to master these controls as the asteroids you shoot will break apart into smaller faster pieces when they are blasted, and alien saucers will also sometimes show up and aggressively attack you. While the arcade and 7800 versions are very similar (with the arcade’s graphics and sound having a slight edge) the 2600 is a surprisingly great variation that is slightly easier, has incredible graphics, and even a slight edge in its sound effects. All versions though are well worth experiencing.

Asteroids Deluxe (arcade): Asteroids Deluxe was created to test the medal (and drain the quarters) of those familiar with the original game. It is a much more aggressive and difficult game with the space rocks hurtling around much faster than in the original. Instead of a teleport button this game features a shield that can help provide protection, providing your ship is not bounced around too much. Asteroids Deluxe is still a great looking and playing game, but I would recommend playing the original first for a while before jumping into this one.

Atari Karts (Jaguar): Alas this is the first game that I simply cannot recommend. Atari Karts is basically Mario Kart for people who hate fun or good gameplay. While the game does run well enough, and doesn’t have any big issues with it, that is about as far as my praise can go. It is a game with no major power ups or weapons, no shortcuts, no good music, and no fun. Skip this one!

Basket Brawl (7800, Lynx): While not as bad as Atari Karts, Basket Brawl isn’t a game I would recommend either. While it is easy to pick up and play, its concept of (literally) battling it out on the courts quickly becomes boring. Even the Atari Lynx version with its additional updates from the 7800 version isn’t that fun. Skip this one and instead find a copy of NBA Jam to play.


Black Widow (arcade): It’s surprising to me that this game isn’t considered as much of a classic as some other Atari’s other games. Black Widow is a fast paced and fun insect shooter where you play a spider defending its web. It includes intense gameplay that is easy to learn, but hard to master. I especially like the concept of insects planting dangerous eggs onto your web, and you have to push them off the web to avoid them hatching. Despite not being as well known as some of Atari’s other games, Black Widow absolutely belongs among Atari’s best titles.

Bounty Bob Strikes Back (800, 5200): I really wanted to love Bounty Bob Strikes Back more than I did. It is one of those games that has an early computer charm to it similar to games like Jet Set Willy, Hungry Horace, and Chuckie Egg. Sadly, though this game is hindered by stiff and fussy controls. The concept of just stepping on all the blocks in a level would have been alright if the game’s controls were designed better. There is some fun to be had with Bounty Bob Strikes Back, especially the 5200 version which features more reasonable layouts. To find that fun, though, takes a lot of patience.

Breakout (arcade, 2600): Another classic game, Breakout helped to establish the block breaker genre that games like Arkanoid and Alleyway built off of. Its concept derives from pong, but instead of competing against another player in a game of digital ping-pong the goal is to use the physics of a ball and the paddle to break all the colored bricks in a level. This isn’t easy, especially with a controller rather than the game’s original track ball layout, but this collection does a surprisingly good job adjusting the controls to a controller. While this game lacks any sort of power ups, it is still a lot of fun and both the arcade and 2600 versions do an excellent job of capturing the game’s complex physics.